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Warcraft 3: Frozen Throne - DoTA 6.69
I generally like the DotA 2 versions better. Except the DotA 1 models for Slardar and AM are still much cooler imo. Classic DotA Wisp is clearly superior to the new one. Once we perfect building Mechs, I expect there to be a factory in Mexico pumping out a brand call Mechsican. May 26, 2012 DotA 2 Ripped HERO MODELS credits to altarmaria trolBoy and Shinichi15 of PlayDotA. Code: INSTRUCTIONS: 1. Donwload the file then Extract it. COPY AND PASTE all inside WARCRAFT III folder. C:Program FilesWarcraft III 3. Select and Click 'OK' to any pop-up messages.
AI for DoTA 6.69. Updated so that a lot of the AI bugs and exploits have been fixed. This is probably the last updated and final version of DoTA.
New Heroes
New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Pounce:
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds. Casio keyboard rhythms free download.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Essence Shift:
Passive.
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Shadow Dance:
Has an active and a passive portion.
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
New intelligence hero (Ancient Apparition)
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Custom hero model by PrMosquito
Cold Feet:
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex:
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch:
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast:
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
Hero Changes
Alchemist
- Reworked Unstable Concoction
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.
Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90
The longer it charges up, the more damage and stun it deals. Listed values are the maximum.
Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.
Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.
Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
Dota 1 Heroes List
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
Bounty Hunter
- Reworked Jinada
Old Jinada:
Passive.
Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%
Evasion Chance: 15%
New Jinada:
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7
Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20
Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)
Reality Rift:
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50
Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.
Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)
Furion
- Force of Nature's Treants now have 33% spell resistance
Lina
- Fiery Soul buff duration increased from 5 to 7 seconds
Leshrac
- Movement speed increased from 300 to 310
Medusa
- Stone Gaze cooldown increased to 100
N'aix
- Movement speed increased from 300 to 315
Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110
Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120
Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack
Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward
Queen of Pain
- Base Intelligence increased by 5
Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200
Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
Silencer
- Base damage modified a little from 39-61 to 43-57
Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325
Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.
Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved
Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast
Warlock
- Upheaval cooldown increased from 20 to 65 seconds
Visage
- Reworked hero (124153)
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5
Grave Chill:
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.
Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10
Soul Assumption:
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Deals 20 damage + 60 for each charge.
Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160
Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.
Gravekeeper's Cloak:
Passive.
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16
Cloak Recovery: 14/12/10/8 seconds
Instances: 4
Note: This is only affected by player based damage.
Summon Familiars:
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.
Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.
Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.
Familiars take reduced damage from spells.
Stoneform Cooldown: 30
Summon Cooldown: 160
Summon Manacost: 150
Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy
Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15
Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce
Item Changes
- Added a new recipe item (Urn of Shadows)
Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875
Provides: Ravenfield beta 6 free mac.
+ 50% Mana Regeneration
+ 6 Strength
+ Active
Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.
Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.
Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.
Heal: 400 HP over 8 seconds
Cooldown: 10
Scroll of Town Portal
- Reworked mechanics
- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.
This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).
Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.
- Teleport location effect no longer lies to the enemies about the landing spot
- Enemies now see the colors of the teleporting heroes
- Increases max range on where you can choose teleport near a building from 350 to 525
- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.
Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20
Boots of Speed
- Now available in the side shops
Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage
Force Staff
- Push distance increased from 500 to 600
Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil
Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25
Planeswalker's Cloak
- Price increased by 100
: Radiance
- AoE damage effect can now be toggled on and off
Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)
Gameplay & Cosmetics
* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)
* Rebalanced the creep stats for your creeps when you kill an enemy rax
Old Melee:
XP Bounty: 41
Gold Bounty: 21-41
New Melee:
XP Bounty: 25
Gold Bounty: 18-26
Old Range:
XP Bounty: 25
Gold Bounty: 21-41
New Range:
XP Bounty: 25
Gold Bounty: 18-26
* Added a new small neutral camp (102473)
Gta for mac os x download. * Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM
* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers
* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands
* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)
Bugs Fixes
* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs
Get DotA_LoD_6.88d1.w3x RGC full changelogs: (August/08/2020)
v6.88d2
Global
Guard return time (mostly important for neutrals) 1.0 -> 2.0 sec
3.0 was way too much but 1.0 was too low
3.0 was way too much but 1.0 was too low
Hero kills bounties
Gold lost on death increased from networth/40 to 50+networth/39 (right in 3 times less than buyback cost)
Gold for herokill (120+root(networth))*root(lvl)*streakbonus -> (100+root(networth))*root(lvl)*streakbonus
Experience for herokill 100*root(lvl)*streakbonus -> 200*root(lvl)*streakbonus-50 (exactly +100% from current with slight decrementer for low levels)
By mistake experience for kills has been set 2 times less than planned
Thus XP arc for herokills is between 150 exp for lvl 1 and 950 exp for lvl 25
First Blood experience bonus 100 -> 50
Gold for herokill (120+root(networth))*root(lvl)*streakbonus -> (100+root(networth))*root(lvl)*streakbonus
Experience for herokill 100*root(lvl)*streakbonus -> 200*root(lvl)*streakbonus-50 (exactly +100% from current with slight decrementer for low levels)
By mistake experience for kills has been set 2 times less than planned
Thus XP arc for herokills is between 150 exp for lvl 1 and 950 exp for lvl 25
First Blood experience bonus 100 -> 50
Skills
Track now reaches it’s maximum bonus gold over 6 seconds instead of 8
Snowball now now be used toward spell immune enemies
Flesh Heap begins with 3 stacks again. Does not grant more stacks on learning 2nd, 3rd or 4th level.
Corrosive Skin DPS and attack speed reduction reduced by 2
Wrath of Nature cooldown 75 -> 90
Snowball now now be used toward spell immune enemies
Flesh Heap begins with 3 stacks again. Does not grant more stacks on learning 2nd, 3rd or 4th level.
Corrosive Skin DPS and attack speed reduction reduced by 2
Wrath of Nature cooldown 75 -> 90
Items
Hand of Midas recipe cost 1550 -> 1600
Attack speed bonus 30 -> 40
Transmute bonus gold 190 -> 160, experience x2.5 -> x2.1, cooldown 100 -> 90
Transmute bonus gold is now unreliable (can be lost on death)
Attack speed bonus 30 -> 40
Transmute bonus gold 190 -> 160, experience x2.5 -> x2.1, cooldown 100 -> 90
Transmute bonus gold is now unreliable (can be lost on death)
Runes
Bounty rune pickup visual effect is no longer visible for enemies, except on hero who picked up this rune
Bugfixes
Fixed Scroll of Town Portal and Slippers of Agility in side shop being still purchasable
Fixed Poison Touch nonexisting
Fixed Smoke of Deceit animation stays forever in some cases
Fixed Blink Strike was usable on couriers even accounting that it was prevented
Fixed Frost Armors still not applies effect in creep-creep attacks
Fixed Dismember damage and heal being in 2 times less than intended
Fixed Mana Break abilities continues burning mana when target turns magic immune
Fixed Life Drain lightning flickering
Fixed Shadow Dance interrupting current attack order
Fixed Charge of Darkness being unstoppable by common way
Fixed Doppelganger being not melee only as intended
Fixed Greed multiplies gold from bounty rune for every following player instead for greeder only
Fixed Spark Wraith pointer AoE
Fixed rare Chronosphere glitch
Fixed spells from Formless Book always stay at lvl 1
Fixed Poison Touch nonexisting
Fixed Smoke of Deceit animation stays forever in some cases
Fixed Blink Strike was usable on couriers even accounting that it was prevented
Fixed Frost Armors still not applies effect in creep-creep attacks
Fixed Dismember damage and heal being in 2 times less than intended
Fixed Mana Break abilities continues burning mana when target turns magic immune
Fixed Life Drain lightning flickering
Fixed Shadow Dance interrupting current attack order
Fixed Charge of Darkness being unstoppable by common way
Fixed Doppelganger being not melee only as intended
Fixed Greed multiplies gold from bounty rune for every following player instead for greeder only
Fixed Spark Wraith pointer AoE
Fixed rare Chronosphere glitch
Fixed spells from Formless Book always stay at lvl 1
Download map: Dota 6.88d2 lod
v6.88d1
- Fixed Bottle being unusable
- Fixed some spells acting like WTF mode on
- Fixed Formless Books still doubling spells
- Fixed Suicides breaking respawn system
- Fixed Supernova not hiding hero properly
- Fixed Kill Streak shorter than 3 not ends on any death
v6.88d0
Main gameplay changes
Hero kills
Completely reworked gold and experience bounty per hero kills
Removed additional comeback bonuses for loser team
Kill Streak gold bonus changed from linear to additional 0.05 multipler per every kill over 2, thus Killing Spree grants 5% bonus (1.05 multiplier), Dominating 10%, etc, up to 40% at Holy Shit and above.
And this multiplier affects granted experience per kill as well.
First Blood bonus gold is now displayed together with main gold bonus, First Blood now also grants 100 bonus experience, shared between killer and his nearby allies.
This bonus is constant and independent from anything.
Gold per herokill now counts victim networth in addition to herolevel
Now it is (120 + SquareRoot(Networth) * SquareRoot(Level) * streak multiplier) + FB bonus
So victim networth is also count toward bonus
Thus level 1 hero without streaks and items will spread 120 gold, level 2 ~169 gold, level 25 — 600 gold, etc
And e.g. 25 lvl hero with 30k networth and Holy Shit streak will provide (120+sqrt(30000))*sqrt(25)*1.4=(120+173)*5*1.4=2051 gold
Gold per kill is divided between nearby heroes, and actual killer getting exactly in 2 times more than all others
e.g. splitted 400 gold on 3 heroes will be 200 + 100 + 100
If killer is dead, he takes normal gold bonus instead of doubled (for 400/3 it would be 133+133+133)
Dying to creeps (Sentinel or Scourge) shares same gold amount to every nearby hero if it exist, if does not – shares equal amount of gold to every enemy player
Kill Streaks does not end in case of dying to creeps as well as does not provide any bonus, even if kill was assisted
Removed additional comeback bonuses for loser team
Kill Streak gold bonus changed from linear to additional 0.05 multipler per every kill over 2, thus Killing Spree grants 5% bonus (1.05 multiplier), Dominating 10%, etc, up to 40% at Holy Shit and above.
And this multiplier affects granted experience per kill as well.
First Blood bonus gold is now displayed together with main gold bonus, First Blood now also grants 100 bonus experience, shared between killer and his nearby allies.
This bonus is constant and independent from anything.
Gold per herokill now counts victim networth in addition to herolevel
Now it is (120 + SquareRoot(Networth) * SquareRoot(Level) * streak multiplier) + FB bonus
So victim networth is also count toward bonus
Thus level 1 hero without streaks and items will spread 120 gold, level 2 ~169 gold, level 25 — 600 gold, etc
And e.g. 25 lvl hero with 30k networth and Holy Shit streak will provide (120+sqrt(30000))*sqrt(25)*1.4=(120+173)*5*1.4=2051 gold
Gold per kill is divided between nearby heroes, and actual killer getting exactly in 2 times more than all others
e.g. splitted 400 gold on 3 heroes will be 200 + 100 + 100
If killer is dead, he takes normal gold bonus instead of doubled (for 400/3 it would be 133+133+133)
Dying to creeps (Sentinel or Scourge) shares same gold amount to every nearby hero if it exist, if does not – shares equal amount of gold to every enemy player
Kill Streaks does not end in case of dying to creeps as well as does not provide any bonus, even if kill was assisted
First Blood now grants 100 bonus experience
Experience per herokill depends only on hero level instead of his current experience
It is now (200*SquareRoot(Level) * streak multiplier) + FB bonus
So level 1 hero worth 200 experience, level 25 worth 1000 experience, etc.
It shares same amount of exp to killer and assisters, but not to heroes at maximum level anymore
Experience is shared only between alive heroes
Experience per herokill depends only on hero level instead of his current experience
It is now (200*SquareRoot(Level) * streak multiplier) + FB bonus
So level 1 hero worth 200 experience, level 25 worth 1000 experience, etc.
It shares same amount of exp to killer and assisters, but not to heroes at maximum level anymore
Experience is shared only between alive heroes
— Teleports
Removed Teleport Scroll
So teleportation is now limited only by cooldown and manacost
However ability still displays charges, which is innate limitation :/
So teleportation is now limited only by cooldown and manacost
However ability still displays charges, which is innate limitation :/
— Couriers
Allied couriers are no longer valid targets for any shops, can pickup items manually only. Your own courier is still prioritized.
— Lane Creeps
Siege creeps now spawns every 10th wave instead of every 7th, exactly every 5 minutes
Additional melee creep now spawns at minutes 15, 30 and 45
Additional ranged creep now spawns from minute 40
Additional siege creep now spawns from minute 35
Additional melee creep now spawns at minutes 15, 30 and 45
Additional ranged creep now spawns from minute 40
Additional siege creep now spawns from minute 35
— Neutrals
Decreased returning to camp time from 3 to 1 second
Improved Courier reaction on Aegis respawn
If hero respawns far away, courier will still follow hero
If hero is already enough close, courier will wait until respawn and then deliver items.
In this case Courier will use Burst after hero respawn automatically if possible
If hero respawns far away, courier will still follow hero
If hero is already enough close, courier will wait until respawn and then deliver items.
In this case Courier will use Burst after hero respawn automatically if possible
Terrain
Removed unnecessary shadows
Fixed some impassable roads
Fixed more unnecessary holes in between trees and rocks where units can stuck
Terrain improved even more
Mid-lane has been balanced and fixed some unnecessary holes in between trees where units can stuck
Bot-lane Scourge T1 slightly moved on South
Fixed roshan place where units can get vision from outside.
Removed unnecessary shadows
Fixed some impassable roads
Fixed more unnecessary holes in between trees and rocks where units can stuck
Terrain improved even more
Mid-lane has been balanced and fixed some unnecessary holes in between trees where units can stuck
Bot-lane Scourge T1 slightly moved on South
Fixed roshan place where units can get vision from outside.
Balance
— Skills
Last 6 wave-type skills changed to target ground only, so it can be used toward spell immune units, towers, and not reveal caster, etc:
Waveform, Dual Breath, Dragon Slave, Carrion Swarm, Shockwave, Poison Touch
Increased cast range of some of them (does not affect effective range, only makes more comfortable to use)
Poison Touch cooldown 27/24/21/18 -> 20/18/16/14
However, Neutral Satyr Hellcaller skill changed back so creep can autocast it
Skill changes it’s base on capturing so it wont provide old problems with using it when owned by player
Waveform, Dual Breath, Dragon Slave, Carrion Swarm, Shockwave, Poison Touch
Increased cast range of some of them (does not affect effective range, only makes more comfortable to use)
Poison Touch cooldown 27/24/21/18 -> 20/18/16/14
However, Neutral Satyr Hellcaller skill changed back so creep can autocast it
Skill changes it’s base on capturing so it wont provide old problems with using it when owned by player
Changed Charge of Darkness ending detection. Now it’s true channeling, and thus can be cancelled as other channelings. Some spells and items does not interrupt it.
The main purpose of this change is allowing shifted orders during Charge. From now on they working normally.
The main purpose of this change is allowing shifted orders during Charge. From now on they working normally.
Phantom Rush no longer proc when disarmed
Geostrike DPS 30/40/50/60 -> 24/36/48/60 (tooltip was wrong)
Geostrike DPS 30/40/50/60 -> 24/36/48/60 (tooltip was wrong)
Supernova and Infest can now be acquired through spellsteal (bugfix)
Borrowed Time can now be acquired through Spell Steal (new)
Borrowed Time can now be acquired through Spell Steal (new)
Tricks of the Trade no longer ignores first hit if casted in fog
Metamorphosis movement speed 290 -> 290/300/310/320
Haunt illusions are no longer displayed as heroes on minimap, except for owner
Haunt illusion damage taken multiplier 200% -> 300%
Haunt illusion damage taken multiplier 200% -> 300%
Doppelganger cast range 750 -> 600
Doppelganger is now melee only ability
Doppelganger no longer spawns “wisps” as visual effect, instead it moves semi-transparent units from beginning. Make’s skills looks better togethr with making revealing real hero easier.
However all nearby illusions plays cast animation together with hero to make disguising easier.
Doppelganger is now melee only ability
Doppelganger no longer spawns “wisps” as visual effect, instead it moves semi-transparent units from beginning. Make’s skills looks better togethr with making revealing real hero easier.
However all nearby illusions plays cast animation together with hero to make disguising easier.
Dota 1 Hero Models 1
Reality Rift now plays cast animation on illusions as well
Juxtapose max illusions decreased by 1 (6/8/10 -> 5/7/9)
Juxtapose chance for ranges is now exactly 0.67 of melee chance (40/45/50% melee -> 27/30/33% range)
Juxtapose chance for ranges is now exactly 0.67 of melee chance (40/45/50% melee -> 27/30/33% range)
Ghost Walk slow and damage resistance effects are now applied after fade time instead of instantly
Ghost Walk fade time 0.75 -> 0.9/0.8/0.7/0.6
Ghost Walk fade time 0.75 -> 0.9/0.8/0.7/0.6
Liquid Fire DPS increased by 0/1/2/3
Liquid Fire Attack Speed slow 20/30/40/50 -> 22/33/44/55
Liquid Fire Attack Speed slow 20/30/40/50 -> 22/33/44/55
Life Break movespeed slow 40/50/60% for 4/5/6 sec -> 60% for 3/4/5 sec
Life Break upgraded no longer increases damage, cooldown reduced from 12 to 10
Life Break upgraded no longer increases damage, cooldown reduced from 12 to 10
Pulse Nova manacost per second 35/50/65 -> 36/48/60, per activation 75/100/125 -> 60/90/120
Demonic Purge can now be used on invulnerable units if it was hidden by an his enemy (similar rule to Soul Catcher etc)
Crippling Fear can now be dispelled from caster
Crystal nova cooldown 12 -> 15/14/13/12
Reaper’s Scytche Upgraded no longer prevents buyback
Reaper’s Scytche cooldown 120 -> 120/110/100, upgraded 100/85/70 -> 90/80/70
Reaper’s Scytche stun and effect delay are no longer multiplied by status resistance
Reaper’s Scytche cooldown 120 -> 120/110/100, upgraded 100/85/70 -> 90/80/70
Reaper’s Scytche stun and effect delay are no longer multiplied by status resistance
Drums of War are now ends prematurely when caster dies
Sanity Eclipse cast range 550 -> 600
Now deals 20/30/40/50 base damage / manaburn in addition, but still ignores enemies with higher stat
Now deals 20/30/40/50 base damage / manaburn in addition, but still ignores enemies with higher stat
Homing Missile delay 3 sec -> 2.5
Arc Lightning damage increased by 5
Devour can now eat enemies of level 4/4/5/6 (up from 3/4/5/6)
Dmg aura when devouring Alpha Wolf 10/14/18% -> 10/15%, crit x1.4/x1.6/x1.8 -> x1.35/x1.7
Manaburn got 4 levels again, 125/175/225/275 burn, 20/16/12/8 cd
Dmg aura when devouring Alpha Wolf 10/14/18% -> 10/15%, crit x1.4/x1.6/x1.8 -> x1.35/x1.7
Manaburn got 4 levels again, 125/175/225/275 burn, 20/16/12/8 cd
Holy Persuation maximum creep level 3/4/5/6 -> 4/4/5/6
Melting Strike (Forged Spirit ability) is now completely passive and work not only versus heroes but versus any non-ward non-structure units and except Roshan
Debuff lasts up to 8 seconds and renews on every hit, can be dispelled. Has a limit of -20 armor.
Does not affect magic immune units
This also means Spirits does not require mana and thus dont have manapool
Debuff lasts up to 8 seconds and renews on every hit, can be dispelled. Has a limit of -20 armor.
Does not affect magic immune units
This also means Spirits does not require mana and thus dont have manapool
Familiars now getting invulnerability after transformation delay (0.55 sec)
Familiars now transforms automatically at hp less than 33% (increased from 25%)
Familiars stats improved:
HP 550/700/850 -> 600/800/1000
Armor 0/1/2 -> 0/2/4
Damage 20/40/60 -> 24/42/60
Gold bounty 50/60/70 -> 70/85/100
Fixed flight restoring was a bit too delayed
Familiars now transforms automatically at hp less than 33% (increased from 25%)
Familiars stats improved:
HP 550/700/850 -> 600/800/1000
Armor 0/1/2 -> 0/2/4
Damage 20/40/60 -> 24/42/60
Gold bounty 50/60/70 -> 70/85/100
Fixed flight restoring was a bit too delayed
Supernova HP 5/8/11 +2 upgraded -> 6/8/10 +2 upgraded
Ogre Powa CDR and Spell Amp bonuses 11/18/25% -> 10/16/22%
Chaos Strike crit multiplier increased by 0.05, lifesteal by 1/2/3/4% (very slight)
Fissure duration 8 -> 6.5/7.0/7.5/8.0
Death Pact bonuses now depends on target’s maximum health instead of current.
Ghost Walk damage resistance bonus 6/15/24/33% -> 14/21/28/35%
Empower manacost 45/60/75/90 -> 40/50/60/70
Vendetta break duration 4 sec -> 4.0/4.5/5.0
Slightly updated Greater Bash pushing, also Greater Bash now interrupts previous Greater Bash effect on same target
Items
Bounty rune no longer grants experience
Instead it grants gold to whole team
Bonus gold decreased from 50+2 to 40+2
First bounty bonus is no longer higher than followed
Greed bonus for bounty rune applies to greed owner, decreased from x3 to x1.5/2.0/2.5/3.0
Instead it grants gold to whole team
Bonus gold decreased from 50+2 to 40+2
First bounty bonus is no longer higher than followed
Greed bonus for bounty rune applies to greed owner, decreased from x3 to x1.5/2.0/2.5/3.0
Tranquil Boots can now be disassembled. Broken version cannot be.
Divine Rapier now grants True Strike vs non-structure units
Abyssal Blade castrange 600 -> 550
Some more negative auras does not affect magic immune enemies from now on:
Shiva’s Guard, Assault Cuirass, Presence of the Dark Lord, Vengeance Aura, Atrophy Aura, Natural Order
Some more negative auras does not affect magic immune enemies from now on:
Shiva’s Guard, Assault Cuirass, Presence of the Dark Lord, Vengeance Aura, Atrophy Aura, Natural Order
Veil of Discord active bonus changed
Old: +25% magical damage taken
New: +18% spell damage taken, which include any damage type if it dealt by not attack
Now affects invulnerable enemies
Cooldown 20 -> 25
Old: +25% magical damage taken
New: +18% spell damage taken, which include any damage type if it dealt by not attack
Now affects invulnerable enemies
Cooldown 20 -> 25
Dust of Appearance
Cost 90 -> 100
Manacost 5 -> 0
Cooldown 30 -> 0.5
Cost 90 -> 100
Manacost 5 -> 0
Cooldown 30 -> 0.5
Smoke of Deceit is now removed on instant attacks
Smoke of Deceit is now removed near enemy fountains
Smoke of Deceit is now removed near enemy fountains
Smoke, Bottle and Dust cooldowns are no longer affected by CDR
Bottle with rune can now be used without interrupting Wind Walks as well
Both bottles use does no longer interrupt actions and channellings
Both bottles use does no longer interrupt actions and channellings
— Units
Ground couriers are now always Phased
Alpha Wolf level 4 -> 5, hp 600 -> 650, armor 3 -> 4, slightly increased bounties
Visual and other stuff
Dota 1 Hero Models 2017
- Statistic multiboard now displays gold per kills and assists together in one lane
- Added counter and strings for gold fed by heroes, by non-heroes (creeps and illusions), gold farmed on player owned units and farmed on creeps — all 4 are separated
- Hero damage dealt by allies through used Winter’s Curse does now count as hero damage of caster
- Fountain now always provides hpregen and manaregen, even if unit has maximum hp or mana
- Fountain no longer provides manaregen to couriers
- Updated lightnings between units
- Tether, Unstable Concoction, Ancestral Spirit, Icarus Dive, Fire Spirits can now be leveled while charged, however they still requires recasting to apply new level of effects.
- Pulse Nova, Rot, Voodoo Restoration can now be leveled while charged and does not require recasting to apply new level of effects.
- Fire Remnants are now always visible in fog for allies, of course
- Fire Remnant [R] -> Fire Jump
- “Hidden” units are now partially transparent
- Player Networth does no longer count items in circle of power, but only actually used by hero (and spirit bear, if exist)
- Increased Enchantress model size from x1 to x1.35
- -ND (no death) mode now sets respawn time strictly on 1 second
Dota 1 Hero Models Download
Bugfixes
Dota 1 Hero Models Download
- Fixed Lightning Bolt animation and retargeting on creeps not working
- Fixed Lightning Bolt not giving truesight on victim
- Fixed Ghost Walk End could be stolen through Spell Steal
- Fixed Skeleton Walk going on cooldown when already recharges in 0.2 seconds window
- Fixed Glyphed tier 1 towers still hitting 3 additional units
- Fixed Track tooltip was old
- Fixed Acid Spray lasting forever
- Fixed Time Lapse not going on cooldown in some specific cases
- Fixed Blinding Light pushes units in wrong directions and other mistake in it
- Fixed Skewer Slow being not updated instantly
- Fixed Grow size on illusions
- Fixed green dots in middle of minimap
- Fixed Natural Order armor decrease amount for heroes being slightly weaker than intended after armor formula change
- Fixed Haunt illusions color when polymorphed
- Fixed Chain Frost and Paralyzing Cask spell reflecting (this time 100% working)
- Fixed Dragon Knight and Black Dragon splash attacks being improved by spell amplification
- Fixed Ice Wall dealing damage by 1 tick less than intended
- Fixed Press The Attack not updating attackspeed bonus instantly and Lifebreak — movespeed slow
- Fixed Stasis Trap animation
- Fixed Rage and Blade Fury silences being count as negativve debuff and thus dispelable
- Fixed devoured Cloak Aura visual effect
- Fixed Formless books doubling spells
- Fixed Nether Swap Upgraded not working on creeps
- Fixed Neutral Satyr Hellcaller not casting his Shockwave
- Fixed Lifebreak damage being too low
- Fixed (?) Kinetic Field sometimes letting enemy go out when when it should be impossible
- Fixed Tidebringer / Infernal blade / Walrus Punch manual use wasting spell if mana amount is less than doubled manacost
- Fixed Sanity Eclipse ignoring astralled units
- Fixed Dark Ritual with Glyph
- Fixed Arctic Burn Debuff and DPS not working if attack deals 0 damage
- Fixed Elder Dragon Form splash attack deals 100% of damage instead of 75%
- Fixed Elder Dragon Form not slows attack speed
- Fixed Timber Chain
- Fixed Soul Rip always doing damage to side targets. It used to heal affected side targets if damages main target as enemy and damage side targets if heals main target.
- Fixed Static Remnants continuing triggers at 0,0 location after end if did not find target
- Fixed Frost Armors slow and Gnoll poison not working on creep-creep attacks
- Fixed Phase Shift visual effect being doubled and thus one of them stayed for long time after leaving Phase Shift, confusing enemy.
- Fixed Fiery Soul displayed amount of charges, buff now ends on death
- This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
Best Hero Dota 1
Download: DotA_LoD_6.88d2.w3x (82.1 MB)
Mirror: https://www.dota682.com/dota-6-88d-lod/
Mirror: https://www.dota682.com/dota-6-88d-lod/